#version 330 core
layout(location=0) in vec3 aPos;
layout(location=1) in vec3 aColor;
layout(location=2) in vec2 aTexCoord;
out vec4 vertexColor;
out vec2 TexCoord;
void main(){
    gl_Position=vec4(aPos.x,aPos.y,aPos.z,1.0f);
    vertexColor=vec4(aColor,1.0f);
    TexCoord=aTexCoord;
}
